So you’ve been working on a game for awhile. It’s changed themes, mechanics, and rules more times than you can count…
OR…
You’re working on a game, and it’s a ‘kitchen sink’ sort of game. You’ve thrown everything you can think of into the game…
Either way, the feedback you’re getting from playtesting sounds like this:
It’s just too complex
I didn’t know what I was doing
The teach took too long
There’s a lot of mechanics
It feels like parts of the game are competing with each other for attention
Or you’re getting vibes like this:
Player’s eyes glazed over during the teach
Players kept asking questions over and over
Players kept referring to reference cards or the rules constantly
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